Originally Posted by Stabbey

3) Unit descriptions in tooltips just seems like something you're not going to need after about 10 matches and are used to the roles of the units.

4) They've also mentioned possibly increasing the queue depth so you can build more units at a time.
6) There's already a cost for spawning in, and I'm not sure that a penalty for dying would improve the gameplay. It sounds like that would encourage retreating from a fight and letting your units hang.


10 matches is a long time and RTFM is a dangerous thing to say in this day and age, for not entirely shitty reasons(just mostly).

4) To clarify, I don't want increased queue length, I want automated building of units. Not every game has to be starcraft: there's plenty of strategy to be found while not having to micromanage training, I'm a commander, not a bad manager wink.

6) Yes, there is a cost for spawning in, but at least early game I have thus far found that the only reasonable response to the enemy dropping into dragon form early game is to do so yourself, and after the current battle is over the victor will still have to morph out to rebuild, leading to a very small gain even if he is significantly better.

I like starting with 0 resources. Lets teams strategize somewhat and the after-loading lag stop.

Edit: Another bug I just noticed. Sound volume resets on loading the game, although the settings menu displays correctly. Goes to user set values as soon as the sliders are touched.

Last edited by Jaedar; 25/06/13 03:06 PM.