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veteran
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veteran
Joined: Jan 2009
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10 matches is a long time and RTFM is a dangerous thing to say in this day and age, for not entirely shitty reasons(just mostly). Please explain that position better, or why expecting players to read the manual of a complicated strategy game is asking too much of them. 4) To clarify, I don't want increased queue length, I want automated building of units. Not every game has to be starcraft: there's plenty of strategy to be found while not having to micromanage training, I'm a commander, not a bad manager  . How would that even work? That just seems like a recipe for frustration: "oops, I accidentally spent all my resources automatically building a ton of X and now I can't counter unit Y quick enough". Yes, it would make it easier to focus on micro, but part of the challenge of RTS's is the find the balance between micro and macro. 6) Yes, there is a cost for spawning in, but at least early game I have thus far found that the only reasonable response to the enemy dropping into dragon form early game is to do so yourself, and after the current battle is over the victor will still have to morph out to rebuild, leading to a very small gain even if he is significantly better. Apparently, there already IS a penalty for dying as a Dragon: If you die, you have to pay to respawn. If you leave Dragon form voluntarily (not dying), then it doesn't cost anything to respawn. I like starting with 0 resources. Lets teams strategize somewhat and the after-loading lag stop. I agree, it gives a few moments of a breather at the start to relax. Edit: Another bug I just noticed. Sound volume resets on loading the game, although the settings menu displays correctly. Goes to user set values as soon as the sliders are touched. None of the settings stick, not controls, not the Tutorial mode, you have to adjust them each time.
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Entire Thread
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Bugs, suggestions, impressions.
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Jaedar
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24/06/13 08:24 PM
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Re: Bugs, suggestions, impressions.
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Stabbey
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24/06/13 08:46 PM
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Re: Bugs, suggestions, impressions.
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LordCrash
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24/06/13 09:04 PM
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Re: Bugs, suggestions, impressions.
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Inanna
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24/06/13 09:36 PM
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Re: Bugs, suggestions, impressions.
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Stabbey
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24/06/13 09:50 PM
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Re: Bugs, suggestions, impressions.
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LordCrash
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24/06/13 10:05 PM
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Re: Bugs, suggestions, impressions.
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James 540
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25/06/13 11:01 AM
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Re: Bugs, suggestions, impressions.
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James 540
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25/06/13 02:17 PM
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Re: Bugs, suggestions, impressions.
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Jaedar
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25/06/13 03:03 PM
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Re: Bugs, suggestions, impressions.
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watser
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25/06/13 03:50 PM
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Re: Bugs, suggestions, impressions.
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Stabbey
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25/06/13 04:07 PM
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Re: Bugs, suggestions, impressions.
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Jaedar
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25/06/13 04:29 PM
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Re: Bugs, suggestions, impressions.
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Stabbey
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25/06/13 05:22 PM
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Re: Bugs, suggestions, impressions.
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Regnox
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25/06/13 06:59 PM
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Re: Bugs, suggestions, impressions.
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Jaedar
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25/06/13 08:08 PM
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Re: Bugs, suggestions, impressions.
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henryv
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26/06/13 12:18 AM
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Re: Bugs, suggestions, impressions.
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Stabbey
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26/06/13 02:12 AM
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Re: Bugs, suggestions, impressions.
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Jaedar
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26/06/13 05:32 AM
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Re: Bugs, suggestions, impressions.
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Raze
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26/06/13 06:05 AM
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Re: Bugs, suggestions, impressions.
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meme
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26/06/13 07:51 AM
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Re: Bugs, suggestions, impressions.
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gandalfnho
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29/06/13 12:36 AM
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Re: Bugs, suggestions, impressions.
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Raze
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29/06/13 01:12 AM
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Re: Bugs, suggestions, impressions.
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Stabbey
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29/06/13 01:31 AM
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Re: Bugs, suggestions, impressions.
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Raze
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29/06/13 04:20 AM
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Re: Bugs, suggestions, impressions.
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Jaedar
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29/06/13 11:01 AM
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Re: Bugs, suggestions, impressions.
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BigBadBrother
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29/06/13 11:09 AM
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Re: Bugs, suggestions, impressions.
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EinTroll
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29/06/13 11:26 AM
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Re: Bugs, suggestions, impressions.
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Emperor_of_Mars
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29/06/13 07:52 PM
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Re: Bugs, suggestions, impressions.
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Ovnidemon
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30/06/13 12:39 AM
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Re: Bugs, suggestions, impressions.
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mica
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30/06/13 12:32 PM
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Re: Bugs, suggestions, impressions.
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mica
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01/07/13 09:58 AM
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Re: Bugs, suggestions, impressions.
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Jaedar
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26/06/13 07:49 PM
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Re: Bugs, suggestions, impressions.
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Stabbey
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26/06/13 07:51 PM
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Re: Bugs, suggestions, impressions.
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Jaedar
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26/06/13 08:31 PM
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Re: Bugs, suggestions, impressions.
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Jaedar
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28/06/13 06:21 PM
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Re: Bugs, suggestions, impressions.
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Baalka
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29/06/13 09:48 PM
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