I suppose it makes sense when you explain tooltips that way. Speaking of which, the loading screen tip about not building a factory on a country with low income is cut off, so I have no idea what the actual advice is supposed to be.

I still don't agree with auto-building. It's a crutch for poor players that hobbles their abilities to get better at the game, and good ones won't use it.


Fun fact
- You can Charm enemy Transports and have your units board them. Once they revert back to enemy control, naturally, you can't control the transport, the enemy has control over the loading or unloading. The units inside do indeed remain allied to you even after the charm on the transport expires, so I guess that's working as intended?


Balancing
The Shamans, while useful, are somewhat of a pain to work with. They're the second-slowest unit in the game. If you have them in a group of other enemies, they lag behind, so you need to move your entire force in slow steps if you want the Shamans to keep up. Maybe a "move at speed of slowest unit" Formation would help.

If you do an attack-move on the ground, and enemy forces come between you and that point, your troops will stop and fight, but the Shamans, lacking an attack, will keep going, marching past your forces into the thick of the enemy lines. That's annoying, and forces you to micro your shaman's movement, not their abilities. If you have a group of units with Shamans and use the Attack command to target a specific unit/building, your troops will go attack it, the Shamans will stay right where they are, while your troops go die because they aren't being healed. Also annoying.

I almost want to suggest giving the Shamans an invisible, 0-damage attack, so they behave like your other units, but I suspect that would just make them sit there doing nothing at all instead of healing!


Request
- It's not critical, and I'm not sure how easy it would be to actually do, but I'd like a mode where I can control two opposite factions, to test unit matchups and build compositions. I know Starcraft 2 had a couple user-made maps like that which let you fiddle around and control the different races. It would probably be helpful in letting out players try out different skills before committing to them in the single-player campaign.

- I'd like it if when using the Hunter's teleport ability, you could click a spot on the minimap where a friendly unit is to make them teleport to that unit. At the moment, it just moves the camera to that spot, although I suppose that's almost as good.