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#467652 26/06/13 10:26 PM
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pakoito Offline OP
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Campaign maps were introduced today. In my experience only AA_Copy works and only if you don't try to select another map and reselect it back.

Unit colors: I saw you took my advice on color blindness but there's still problems. By adding a light green you made it too much like yellow, and that's problematic too. My recommendation would be blue, dark gray, red, yellow from this image.

[Linked Image]

Blue has to be darker to be distinguishable from white, same as with dark gray.

More to come soon.

Last edited by pakoito; 26/06/13 10:31 PM.
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For some reason my WASD controls keep sticking. Sometimes I cannot pan around or move in Dragon Mode because the cursor changes to an arrow instead of the reticule.

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In tactics mode if you were panning before a popup started the camera won't stop panning even after you close it.

Also F10 doesn't stop the panning either.

Last edited by pakoito; 26/06/13 11:03 PM.
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Little Rivellon works for me as well.


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Originally Posted by pakoito
For some reason my WASD controls keep sticking. Sometimes I cannot pan around or move in Dragon Mode because the cursor changes to an arrow instead of the reticule.


I'm getting that as well. Are you playing in the campaign mode?

Originally Posted by pakoito
In tactics mode if you were panning before a popup started the camera won't stop panning even after you close it.

Also F10 doesn't stop the panning either.


Ah, is that why it was panning? I was wondering if it was the Alt-Tab that did it.

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On the general map when you rollover the bottom right button very fast the "Start Combat" tooltip is created on the top left corner and lingers there for some frames before it's rendered in the correct position.

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pakoito Offline OP
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In battle preparations you cannot remove selected cards.

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Undo button doesn't work while research window is open.

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Graphical bugs made game unplayable http://imgur.com/a/QSH6y#0

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pakoito Offline OP
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"NAT punchthrough failed" all day, every day.

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================================================================
1.0.93.9727
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pakoito Offline OP
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Drop Player button doesn't work. Also when unavailable if clicked it changes the behavior and adds a rollover flash as if it was available.

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pakoito Offline OP
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There's background noise in the tutorial videos still.

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When tabbing back to the game when a video tutorial is active the player shows a green surface until it's unpaused.

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pakoito Offline OP
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If you pause a game and go to configuration while a tutorial alert is on the left side, the alert will still be available in the configuration menu.

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pakoito Offline OP
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When you're selecting a building/unit to build in the HUD, if there's another selectable below it the cursor will change to a select reticule yet perform as any HUD click actions.

I think it happens something similar on dragon form.

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pakoito Offline OP
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In overworld map Gold Mine description when trying to build one reads "Multiply value of a tile by 100" when it just doubles it.

Last edited by pakoito; 29/06/13 11:44 PM.
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They omitted the "%" in "100%"


Unless otherwise specified, just an opinion or simple curiosity.
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pakoito Offline OP
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No. A number multiplied by 100% is that same number. A number plus 100% is its double.

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Then perhaps the description should be 'Increases value of a tile by 100%', rather than Multiply / 100.

Raze #468396 02/07/13 03:13 PM
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pakoito Offline OP
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Characters like ñ are not displayed correctly.

Raze #468398 02/07/13 03:14 PM
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Originally Posted by Raze

Then perhaps the description should be 'Increases value of a tile by 100%', rather than Multiply / 100.


I'd say multiplies by 2. Or doubles. % are confusing.

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WASD are still inactive when the camera is zoomed out to the max.

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Unit icon display is inconsistent between zoom levels.

Some units are shown normally while others are iconized at the same same zoom level.I tried to find a behavior based on mouse position and rollovers but that proved inconsistent too.

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There's no UI cue when a skill is active and ready to be targeted, same way it's never hinted when an ability cast was cancelled.

Example: Column of fire. If you're too high it won't shoot. If you dash the column gets cancelled and you have to click the key again. There's no visual indication of any of the steps in the process: wrong range, cancelled or casted.

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=========================================================================
Beta patch 1.0.101.9727
=========================================================================

In dragon's pass there are too many (beautiful) clouds on the mountains and they impede vision http://i.imgur.com/ahyOJpJ.jpg

Last edited by pakoito; 02/07/13 09:18 PM.
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AI insists on hoarding that spot every game I play against it: http://i.imgur.com/p5OUBM4.jpg

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Units like bombardiers and scouts do not have their army colours enough emphasized to be seen when zoomed out.

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=================================================
Beta patch 1.0.118.9727
=================================================

2v1 games are displayed as 2v2 in loading screen

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