I tried part of the campaign mode: A LAN match against an AI on the "Little Rivellon" Campaign. After a few turns, I eventually got into combat on a Rusty Rocks map.

Bugs / Typos
  • For some reason, I was having trouble getting the camera to respond in RTS mode. It didn't move or it moved in short bursts. This was a LAN game I was hosting against an AI, so it shouldn't have been lag.
  • I saw a water-walking Trooper: http://i.imgur.com/MFPR3qK.jpg
  • Combat Cards from the Emporium use "jeeps" where I think they mean "Hunters". And all the cards have the Raven on them, even if they affect a specific unit.


Feedback:
  • How many units are in a squad? Because I hit my Supply cap clearing out a map, I had a bunch of hunters and shaman and Grenadiers left, but after I won, I only had 1 little Trooper squad remaining on the strategy map. I admit that I don't remember how many mercenary units I sent in, but I don't think it was THAT many. I'm sure I had enough Hunters on the map to form a squad, even if the original squad I sent in was destroyed. When I end a campaign map with maxed out supply and only get one single squad of Troopers back, well, it doesn't "feel right." I'll play some more and keep and eye on what mercenaries I use and what I get back after a campaign map.
  • Trying to load a transport is confusing. When you drag a unit onto it, the Splitter UI GUI indicates that you're moving units from Country A to Country A, it should be clear it's asking you to load a transport, and it is not.
  • Using Transports to move units from one country to another feels like it takes forever. You need two turns to reach a place you need to cross water to reach, and once unloaded, the units inside can't move until another turn. Needing to know three turns in advance where you want to move units (that may not even be built yet) is a bit far to think in advance. I don't have any good feedback or suggestions at this time on how to address this.
  • I couldn't find a way to remove a card that I had played on the "Prepare for battle" screen. I was stuck playing it, even though the battle hadn't started and I decided I didn't want to use it.




Last edited by Stabbey; 26/06/13 11:44 PM. Reason: more feed back