Originally Posted by Stabbey
Originally Posted by henryv
Balancing Issue:
  • Disbanding units for XX resources: Please give the player the ability to sell its current units for % of the price back. In a battle wherein water can only reach halfway of the map, and the other can only be fought via land, a 1v1 battle could turn each of the player to dominate one area (land/sea). If a player invests too much in the navy, they couldn't sell their units for extra support, and thus will be a sitting duck for the entire game. The land/aerial units are compelled to attack the bases of the person dominating in the navy.


I just played a game like that. My opponent filled up his support building sea units, and when I abandoned my seaside base, he couldn't do much to attack me. I lost because it turns out that he had a lot of money he couldn't spend on units.


That was me you fought yesterday evening. Good game by the way.

Quote
Quote
Queue slots= It keeps the player aware if all the queue slots have been used (IE like starcraft with the numbers per available slots on the production queue).


That's not going to work exactly the same way, buildings have unlimited queue slots now. Instead, when you have multiple buildings selected, there should be an icon over the ones which are producing/researching something.


By default, chat is allies-only. Shift-enter is how you chat to everyone. (I had to figure that out by myself).


I see, I'll strike it out. I didn't know there was an update.

Campaign Maps:
  • AAclone is the default map in campaign mode which is actually little Rivellon. Little Rivellon is the only campaign map working as of now. Please delete the other campaign map if it can't be used by the player.

Last edited by henryv; 27/06/13 01:14 AM.

"There is no such thing as absolute freedom because we are still prisoners of society"