Misc. Points
- Good list of problems here: http://steamcommunity.com/groups/BetaDragon/discussions/0/864971765293414155/
- Is the idea behind units returned to the strategy map your overall efficiency at not getting the units you produce killed? If that is the case, is it intended that players will not get many units back from engaging in battle? This is really not the game where you save a lot of units. On the other hand, letting battles auto-resolve can often end victorious battles with no casualties on my side.
- When a battle is going to take place, you have two options: An image of a Dragon, and one of the army, then you continue to the army balance/card select screen and it says "who will lead the battle?" But you already selected who will lead a screen earlier and can't change it, so it's rather redundant to have that option there as well. Maybe just have that option on the army balance screen.
- I guess this isn't a bug, but Auto-resolve does a much better job at keeping casualties down than actually trying to fend off the crazy waves the AI sends in the RTS mode (even on Easy!). It seems better to auto-resolve than to actually play them yourself. I'll try playing with this some more.
- Also probably not a bug, but it's interesting when retreating from battles, you can end up doing heavy damage to the enemy. Once I retreated and lost the unit I had on a country, but it remained in my possession because the invader was killed. Another time my invasion was thrwarted because the enemy had decided to move a bazillion units into that one (I guess my boat hanging around next to it was a Clue), I retreated, and while I did lost all but one armour, the enemy suffered major casualties as well despite a huge numbers advantage.
- I wonder what happens if you invade a country by sea, and then retreat. If your boats are lost, can some land units survive? If so, what happens to them if there's no land country safely nearby? I'll test that.
- Long names like "Stabbey (Everyday I'm Zeppelin)" don't fit properly in the name box (although that is kinda my own fault.
- I was able to save my LAN Campaign game... but the load game option isn't enabled yet.
- After getting used to the Skirmish mode Dragon, The Campaign Mode Dragon is pretty easily squashed once entering battle. Okay yes, the Skirmish mode one is very powerful, but maybe the RTS one could use a slight health boost. It would help if I knew what passive powers the different Skirmish Mode Dragons had so I could understand why there is such a difference.
- General Feedback: It's easy to accidentally select units and buildings at the same time, which moves the buildings rally points to wherever I send the units. I'd rather not be able to select both buildings and units at once.
Last edited by Stabbey; 27/06/13 12:44 PM. Reason: building and unit selection