I smell a MMO player

It's ok, it needs one to spot one

Serious, all games do use mechanics which have all their ups and downs.
MMO's live from being able to jump in at anytime for every player.
The big drawback is that the whole game is, what call, 'cyclic' in nature.
There is no ending but also no beginning, whatever is done in the world, it is undone after a short moment.
As much MMO's can be nice for group action, I ever had big issues with that cyclic nature as it took for me the illusion to achieve something, to make a difference by freeing an area from monsters and really make a difference for a village they terrorized.
With a cyclic game style like MMO's have story telling is as good as impossible as there is no progress (until the producer themself decide to turn a page with an add-on and update the servers).
I think a lot of people who grew up with the Divinity games and similar games appreciate that feeling of accomplishment and impacting the world in a lasting way.
A compromise could be maybe that an area which got thinned out by monsters can have monsters move back in after a more or less long period as a criminal would be also replaced after a while by a new one filling the niche.
But that would just happen over a long time period, long enough to not effect when most people just play through the quests but if they really hang in the are for a looong time.
I love the idea even that would not fit for this game as this one is really story driven an dnot by economical or eccological factors.
Maybe Larian can make one day another game with the rpg depth of their titles but which focusses more on 'simulating' a world where adventurers do not just fight monsters, loot dungeons and move on like a locust after all is 'consumed' but can (by choice or by game play) also decide to help an area by changing their kill'n'loot life and instead turn into community assistance by helping settlements from tiny farms to villages through training a militia, fortifying the settlements, creating so prestige or do the opposite, trying to take over and defend themself and their 'rubble' against other players or npc's.
At least that would be a nice alternative to that awfully static MMO worlds which get quickly boring to me one I explored all areas.
Even I would like such a game, I am still happy that LArian makes story-based games and I am sure they will keep doing those besides new ideas like DC.
Sorry that went a bit off topic. Maybe that would be somehting for another thread in the LArian forum somewhere
