let's not forget the editor people

can count for replay/longeivity value
We are obviously very much opposite breeds. I enjoy good combat (of any kind - be that Fire Emblem, Icewind Dale, Deus Ex or Kingdom Hearts) as much as the next guy, but endlessly needing to clear the way again and again and again when I want to go somewhere is nothing but tiresome and frustrating to me. Plus, it robs me of a sense of accomplishment.
Also, depending on the game (world), it can be extremely immersion-breaking.
Baldur's Gate had limited respawning and to me got away with most of it as there are many, many gaps in the region without a dedicated map, which allows for enemies to move back in from unimportant areas my party never could have cleared out even if it wanted to.
Afaik. the maps of Original Sin all directly border each other, though, so where are any respawns of larger critters supposed to come from?
I'm more like you, I like fighting,but not killing the same enemies over and over.No respawn is a good respawn