I sent these in via the automated system already, but just in case:

Bugs:
  • Maybe the AI placed a Transport mercenary card on a landlocked country, because for some reason, one showed up on a landlocked country, and happily sailed around over the ground.

    Is it possible to know if the country will be landlocked before the map starts, and prevent the use of a naval card on a country which has no buildable seaport, so you don’t waste a slot with one?.
  • I got into a sea battle by placing a transport on a section of ocean with an enemy transport. I only had 1 transport, but after doing well, at the end, I had 2 transports listed as surviving. Casualties were 1 enemy transports and 65535 of my transports. But when I returned to the strategy map, I had lost the transport from the square, despite winning the battle.
  • Already reported, but it is quite annoying to have the Strategy map camera constantly panning because you were holding the cursor down but were interrupted buy a "New Cards Acquired" pop-up before you got full camera control back. I had to end my turn without doing anything because of it.
  • If a Shaman is healing a Transport, and is loaded onto it, the healing line effect remains, one end attached to where the Shaman was before being loaded, and the other staying connected to the Transport as it moves around the map.


Last edited by Stabbey; 28/06/13 12:14 PM. Reason: transport shaman bug