This thread is for any general tactics and theorycraft (that is: looking at a units stats and abilities on paper and guessing how they could be used) that you think might require attention.

For example, I have not been able to adequately test if the Transports and/or Troopers are visible when under the effects of a Cloak AND are in self-destruct mode. Has anyone tried that against a human to see if they remain invisible?


The AI taught me that the Shaman's Cripple ability is quite good, it paralyzes a group of enemies for several seconds, which is devastating when Shamans are mixed with other units.

  • The Warlocks are pretty good at providing supporting fire without any of their abilities researched, better than I had thought at first.
  • However, the Warlock's Cloak ability seems mediocre. The Warlock is not that great - it's a fragile unit, so sending it, or a group of them into an area while cloaked will probably just get them killed, and its speed is the lowest in the game so the cloak doesn't last long enough for it to get very far.
  • For example, the middle isthmus on Dragon Pass - cloaking it at one of the Recruitment Centers in the middle and sending it towards the other side, it only gets a little way past the opposite recruitment center before becoming visible again. If you were to cloak it for a retreat in the face of advancing foes, it would only get a little head start because every other unit is faster, and they enemy could overtake the cloaked units on their way to attack the rest of your base.
  • Has anyone found a good use for the Warlock' cloak? All I can think of is landing a Transport stacked with them near an enemy base, cloaking to get in and dropping meteors on buildings/turrets. I should try and see if that's effective.
  • Theorycraft time: What if instead of the cloak being a self-use only, A Warlock could target a single allied unit to cloak? It's possible for all unit types to be cloaked thanks to the Zeppelin. If the usual precautions of preventing units from firing or using abilities are implemented, would it be balanced to let Warlocks cloak single units?



The various types of mines - has anyone used those, or tried to use those?


What other useful combinations things have you discovered, or not-very useful abilities or combinations, or ideas for things that might be exploitable?

Last edited by Stabbey; 28/06/13 01:01 PM. Reason: mines?