This game seems to be a very interesting blend of the Supreme Commander / Total Annihilation branch of RTS combined with the Starcraft branch of the same genre. A big problem with trying to incorporate elements of the latter into the scale of the former is that with so many units on screen (and the need to replace vast quantities of units) it becomes enormously difficult to activate individual type of units abilities, especially since a lot of units do have them.
Another difficulty is that in queuing units and seeing what units you have selected; the point being that it uses the Warcraft/Starcraft selection mechanic which means each individual unit is depicted as a square, meaning any selection of units beyond a certain count wont work as you can't see what has been selected. I'd recommend having a box containing the unit's portrait and a number count of how many is in the selection near it at the bottom.
Last edited by Artamentix; 28/06/13 04:22 PM.