The campaign AI on the strategy map is frankly, braindead - even on the "Default AI" setting. They just shuffle units between their own countries to no apparent purpose – especially the NE AI. If they have any long-term goal, it is not apparent, other than possibly making sure to have an even distribution of units in all their countries. Units which have two movement points are literally moved from country A to B, then right back to A. Occasionally, by random chance, they move some units into an enemy country, but rarely does it look like it's doing anything smart.
EDIT: I've been playing one match since early this afternoon, so if there was a patch since, things might have changed.
I defeated an AI capital in Campaign mode. The AI still made moves and such for one entire turn, and only then did I get control over the entire country.
Request/Suggestion: Speaking of which, I think it might be interesting if instead of “capture the capital and gain all the territory and units”, there was a bit of random luck involved whether a country would join your side, become neutral, or (maybe for AI only) continue to fight for its original faction. (Although the odds of this last possibility should be low, and maybe some additional penalty applied?)
Request: On the Strategy Map, mousing over a country, there are various statistics, like Race and popularity, I'd like to see the Gold and Population information duplicated on those, because the pieces can cover those up on the actual map.
It's
really annoying losing all your Transports - especially fully loaded ones because of the 65535 bug.
Make sure to read the following slowly. It's convoluted :s :
Did the enemy move one of its hunters to attack a territory that was also sending out attacks to the territory the hunter was on? If the target region's controller the hunters were moving to was sending an attack from that region to the region the hunters were attacking from and was earlier in the rotation, then the hunter's move was cancelled because of that.
It's a behaviour that I've noticed occurs.
I don't think so, but in any case, I've just confirmed that cards which prevent movement of enemy pieces flat-out don't work if the enemy's round-robin turn is before yours. I placed a card to keep an enemy from moving their Devastators, but they did, because their round-robin turn was before mine. That makes the "Prevent an enemy from moving" cards have a 50% chance of being utterly worthless. What's the point of trying to be clever and placing those cards if they can be outright ignored?