Originally Posted by Lurker
Actions should have lasting consequences on the game world, both large and small. This can take many forms; some examples:

- NPCs recognize you and react to what they've heard about you, e.g. by cheering or fleeing in terror.
- Objects get built or destroyed. In the course of a quest, you could get NPCs to build a shrine or burn down a house, and the shrine or the charred ruins stay there for the rest of the game, a visible reminder of your influence on the world.
- Objects or even the landscape change depending on what you've done. You've helped a farmer against some bandits? Maybe his fields are in full bloom because of you. You've sided with the bandits, killed the farmer and plundered his belongings? The crops may wither and the animals may starve to death or perhaps the bandits move in and prove to be better farmers than the original one ever was wink

All of this provides the feeling of having achieved something and can even be a better reward than some XP and some gold.


I just love your ideas, I also veer thought there must be more in an adventurers life then just stab and loot, stab and loot. It's like going to work to pay for all the bills for all the junk you don't really need in the first place ;p
Doing some lasting things in a game could be so much more rewarding.
I ever wished for a game scenario like 'The Seven Samurai' where you can train and/or help defending some local place and build yourself a local rep.


Sorry for all those postings, just came to finally dig through this long thread and replies pile up.


Ideals are like stars. We might never reach them. But we can set our course by them.