Played some campaign with myself. Discovered one rather gamebreaking issue.
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Every time a transport is in combat, they always die, 100%(looks like the max integer). In naval battles this is especially problematic since they take their cargo with them.


I think I even had a transport die, despite it not being in the combat, just for being in that region on that turn.

Also, the ai can't play the island map. It was hoarding 20 something troopers on its starting island and not even capturing its harbor point until several minutes into the game. The geometry also seems weird, on the southeastern coast of the main island, my troopers had to move to point blank range to shoot the 3 units the ai managed to move off its main base(it started with them loaded in a transport).

And yeah, the dragon timer is in multiplayer as well. It's a bit too long in my opinion, at least in skirmish.

I'm a bit worried dragon will make it trivial against the AI(in sp too), because the ai doesn't push its starting troop advantage at all(playing on hard) and it doesn't use dragon either so the player has a huge advantage.

Last edited by Jaedar; 29/06/13 11:05 AM.