1. Letting the Dragon shoot down the missiles isn't the answer, there are too many and they're too tiny.
The answer is to make the dragon much less fragile. The "Scales of Steel" upgrade that gives 30% damage reduction? That shouldn't be an upgrade, that should be the base DR the Dragon gets before any upgrades. Even with that 30%, the Dragon still is pretty vulnerable, but now it doesn't instantly die when 5 Grenadiers sneeze in its direction.
2. Interesting, although certainly a big change at this stage.
Hmmm... right now it certainly is odd and unintuitive that factories can only produce X units where X is the amount of gold income a country has. Changing the system to that would mean that War Factories would be more useful to place strategically, and not just in countries with a 2 or 4 for gold income, and the actual limit for unit production would be your gold income.
I think that limiting the unit production in that way is probably deliberate to make it harder to produce masses of units where you want. You can produce tons in your home country, but it's moving them around that's the headache. Interesting idea, worth thinking about.
More feedback:
Campaign-mode Dragon
To me at least, the base Dragon, with no upgrades to survivability, is weak to the point of uselessness. A handful of Grenadiers will kill it in 5 seconds or less.
Short Sharp Shock
This skill feels pretty weak. All the attackers in the game are ranged, and the range of this attack is small enough that you have to drive right into the middle of a group of smaller units, which is suicidal, if they include Grenadiers. For what amounts to a suicide charge, it should be more damaging.
- The latest build’s RTS AI seems much more stubborn about deciding when it has lost.
- Suggestion: A confirmation for when you want to sell a building. I accidentally sold a thing because I mistook it for an emporium and was trying to buy a card.
- Suggestion: Perhaps some way to sell cards you don’t need or want – like
- Imp Mercenary cards should NOT affect the balance of a map in the card-placer’s favour if a) he has not researched any air units (and thus cannot upgrade them to drop bombs) AND b) the other player has no air units for the Imp Fighters to shoot down. If there are no air units and the other player/AI has no ability to build air units, what are those air-only-attack imps going to do?