That 30% Damage Reduction from Scales of Steel is not enough to make the Dragon an invulnerable juggernaut of destruction, it still takes a lot of damage and dies. That damage reduction is merely enough to make the Dragon not die in under 5 seconds in battles with Grenadiers and Hunters.

Maybe I am not being fair though. I could be wrong, and I'm willing to test it in an RTS map in campaign mode with a volunteer: a Dragon with and without Scales of Steel. (Although I'm probably too busy to do so today).


It is true though, that with the latest patch's increase to the population, dying as a Dragon is really, really cheap. I tend to have so many recruits that I can't spend them all fast enough, an the map still has many more, so there's nothing preventing me from respawning in as a Dragon repeatedly even if I die - I know I can easily afford it. Maybe a 10-15 second cooldown after dying before you can respawn?



Originally Posted by Grinsevent
-In the campaign mode, I don't think it's a good idea to be able to research upgrades ...

I mean, you shall fight with your own forces ... for exemple, you use a ton of jeeps and research in game their shooting in the sky to avoid trouble...

- In the campaign mode again, don't allow the construction of gold mine on 10 gold/turn places... It's meaningless... And give you a too overwhelming advantage.

- The IA of our units is too agressive... You don't want your artillery to chase when you just moved it, or your jeep to go one by one being killed... This could be changed with a "three aspects button" saying :"Suicidal (chase the enemy to Helllllll),Agressive (chase in a small radius and COME BACK after ,Defensive (after moving, it's equivalent as hold your ground, but you can't say move there AND hold your ground).


- I have a couple points about Researching upgrades:
  • Researching upgrades is kinda essential to the point of having the campaign mode. It's what makes the games interesting, the battles between armies with different upgrades.
  • But you do have a point: being able to research everything ON THE RTS MAP does make it easy to match your opponent upgrade for upgrade (as long as you aren't immediately crushed).
  • The AI always researches Bird in the Hand third, right after Chemical Warfare and Enhanced Explosives, but give me a few seconds with a Battle Forge or War Factory and I have that too. The higher population means I can afford to research everything and still pump out hordes of units.
  • In some ways, it sort-of defeats the point of campaign mode research. On the other hand, outright prohibiting research on the RTS map is probably not a good idea because it means you CAN'T counter some things. I don't have any good answers, so the status quo is probably preferable to a radical change here.



- I have no objection to prohibiting placement of a gold mine on a 10 gold country, but by the time you capture a 10 gold place, you probably always have a huge income - more than enough to spend. A 10 gold country is best exploited by placing a War Factory, allowing you to produce 10 units at once on it.

- I agree, I keep having to use Hold Position on my lines to keep them from spreading out and charging the enemy a couple at a time. I go to the trouble of setting up a killing zone and my own units keep charging into it. The trick with your suggestion for aggressive AI that kills something nearby and comes back is that there tends to be long streams of enemies.