- Yes, "in game" in my mind meant 'in RTS mode'. I agree, you may encounter something hard to counter, but is it impossible to counter ? I don't think so. For exemple, aerial forces may be destroyed by bazooka, same for Juggernauts.
Beginning with 2 juggernauts and some Imps Buster in it may be a high advantage though, I admit, but research of comps is "not as useful as it may be"... You have to adapt to a clothing enemy ? This means clothing is worth something (and, if you can research unclock at sight, it may become useless pretty eartly.
I mean, you know which technologies have been developped by your opponent.
- for the gold mine giving you 20 gold/turn ... I see your point, but I'm not sure it's relevant : you could produce 2.5 Juggernauts / turn in your capital, + the units you need, plenty enough don't you think ?