I have one BIG issue/suggestion:
Atm when there is a battle on the strategy map you have no indication of the probability of winning the battle BEFORE you have to decide whether you want to auto-solve the battle or take part in it yourself(playing it out in RTS mode).
This is really a big flaw because it's very important to know how big the chance is to win a fight. There is no motivation for me to enter a fight if I have a 90 or 80% chance to win the game. But if there is a 50/50 or even 40/60 chance to win the fight, I would personally engage in battle. Without an indication BEFORE choosing whether to auto-solve a fight or fighting it out in RTS mode it's only rough guessing.
Please take a look how Creative Assembly solved that problem in the Total War games. The system in place there works perfectly fine, no need for experiments here.
And we definitely need to know how the units on the strategy map and the units in RTS battles are connected. There must be some sort of algorithm, calculating how much units you take into battle and how much units you take out of them (transfer rate of units from RTS to strategy map). I think the Total War games solved that problem very well, too. Game mechanics should be clear and understandable or people get confused and frustrated.....
