1. EDIT: I somehow managed to misunderstand what you were talking about. I like the idea of a powerup similar to the Armor-piercing and acid-breath ones. Maybe something which converts the attack into a constant firebreath weapon (possibly leaving a napalm puddle behind that does damage over time), but which overheats after say, 2.5 seconds of use sounds like a neat idea. It might be too late to add that in and balance it before release, though.


There currently is kinda a continuous attack, and I have some suggestions on that as well. You can hold down the attack button for continuous fire, but the fire rate when holding the button down is about 2-3 times slower than rapidly clicking the left mouse button, making it pretty useless for hitting targets that can fight back.

I do want the rate of fire when holding the button to be increased to match that of rapid clicking don't think reducing the range is needed. I don't think any changes to the range or overheat are needed for continuous fire, all I want is to match the speed of holding fire to that of rapidly clicking fire. If Larian thinks that holding fire at the same speed is too powerful without a tradeoff for some inexplicable reason, then you could increase the rate at which continuous fire overheats the Dragon.


4. Dodging isn't very helpful now, in part because of the large number of projectiles that shoot at you. I'm not sure making dodging easier will help that much.


Has anyone tried using the Dragon withOUT taking Scales of Steel? Any problems with survivability? Can you take on forces which include some anti-air? How long do you survive when doing that? Any tips for engaging groups with anti-air and surviving?