Passing on this comment on the beta from the Something Awful forums Steam thread:

Originally Posted by "Malek"

Alright so trip report on this.

The game has some interesting ideas with being able to turn into a Dragon while in the overland view and go from there.

However the game to me felt like a unit spam combination of a capture/hold points ala Total Annihilation/Supreme Commander or one of the early days of Starcraft 1 maps. The unit variance is there but not enough of it and it's just slamming out upgrades as quick as possible and running units to capture areas for more resources or foot holds. You only build on predesignated areas.

The voices and feed back (I played Hordes) was God damn abmysmal and felt like I was sitting in the middle of a never ending argument of someone elses family of dinner with nagging European relatives. Also if you are expecting this game to have little units and stuff (like men with swords marching off) it doesn't. They're mainly this amalgamation of steam punkish units and air zeppelins (i.e. no units / vehicles, it's all vehicles... again like Total Annihilation / Supreme Commander.)

That and not to mention I have yet to complete a single game without a crash. Once with a vs. AI and three last night in a co-op match.

The game has potential but holy hell it needs work right now. Stability, Voices need changed (or at least adjusted), some variance if they plan on going that route later. It feels a bit more like an Alpha than a Beta to me.