I don't see how politics can't fit into the mp campaign. The beta map I noted included portraits of the native race in each territory, and listed your favor there in addition entrenchment (always 50%, though). The cards already introduce an element of the 'politics' with revolts and upsets that cause population decreases, structures dismantling, etc. I can totally see events occurring in territories that could effect economics, research, military power and movement, etc.
It's one of the better elements of most turn-based strategy titles. It keeps a map fresh and interesting. It doesn't need to be as in depth as the SP strategic.
Just an opinion.
Though perhaps, as judging from the webpage's faqs, coop exists as a mode separate from single or multi(as it's listed in addition to sp and mp; Therefore separate mode?). If that's the case, and there's some sort of coop strategic, then leave multiplayer campaign as it stands. Unless they are saying coop in the sense that you play a generic mp game except you can play teams and have AI play, then I'm a little bit sad because true coop campaigns are my favorite genre.
And Ty for the feedback, Lar. I do realize that it's one monster of a tightrope to walk, and I wish you all the best with your choice of how to navigate it. Cheers.
Last edited by JadeViper; 01/07/13 06:46 AM.