Before you read this know that I would like to be able to win a game entirely in Dragon Form, so they will be biased towards that...

I honestly think the Dragon in this game should be like a RPG Main Character, in other words I think more passive skills should be added so that you can customize it to your liking, and that instead of a research type system, maybe add a leveling type system for the Dragon (this would balance the game in the beginning, so the dragon is weak similar to your base army). The research system can work but there should be a limit to the amount of skills you can get, say like nine, total that are permanently equipped, and I know that there is a limit already in play, but I mean like a roof, so that after you get the nine, you can no longer research anymore, or you have to give a skill up to get another

Also I think skills should be made so that if you want you can create a tank like dragon, with over 3500 hp, or a Glass cannon, with base health, but enough firepower to take out Juggernauts in a few seconds, and maybe even add the ability to customize you basic attack, increasing firepower for speed, speed for power, both for splash damage, or even the ability to make it DoT.

I know these will likely never be implemented, but I seriously think making this game pro RTS is incredibly stupid, and disagree with it, and I'm not asking for a god Dragon, but just a dragon mode where you can take on a decently experienced RTS player's army alone and have a shot at beating him

Thanks for listening, I know I probably made very little since