Stabbey, you are arguing using numbers and build times, which is hardly the big picture. A juggernaut is a unit of immense power which you can build a number of. You park a few of those outside the range of the enemy's defenses and it clears down everything, multiple units in a single blast, buildings, defenses, the works. Only strong air units can handle them.

A dragon, while I agree is not exactly more expensive tit for tat, does next to nothing in large sieges other than providing quick buffs. You can't even use it to harass anything, since the damage it causes is insignificant, as far as I could tell.

You can argue that the dragon is an instant respawn, but it's not exactly just another unit - it forces you to stop handling your army and lose sight of the battlefield. In this game, units are flimsy, and you can lose an entire army in a few seconds if you're not careful. I was playing around with a dragon a bit, and when I returned to the actual battle, another army was storming my beaches and destroying nearly half of my buildings.

Summoning a dragon should be high risk, high gain. At the moment it's just high risk. Indeed, we'll see after the upcoming patch(es).

Edit: I just returned from a game and the juggernauts cost 48 recruits, not 52. But like I said, the numbers don't tell the whole story.

Last edited by amirfoox; 02/07/13 02:26 PM.