Hi guys,
We are experimenting with the pace of the game and so in the version that we've made available now, you'll notice a significant decrease in tempo. Let us know what you think please. We will be making more changes over the coming days as we try to integrate all of the feedback that we've been receiving.
List of changes:
- fix crash on startup
- update art for several UIs
- fixes to movement (units should not walk over water anymore)
- fixes homing missiles who have dragon as target
- attachments for units are cloaked aswell
- infantry doing kamikaze jump will decloak
- AI will check buff cards before playing
- research during combat is only possible in skirmish games now
- cloaked units cannot capture buildings
- lobbies will stay alive during game
- fixed crash when unit is destroyed while executing a skill
- fixed positioning of pawn and building tooltips
- fixes to pathfinding
- most dragon & unit skills' cooldowns are lowered
- recruitment center's income rate slightly decreased
- fighter's bombs are improved
- tank's shock wave skill is improved
- turret's HP & damage increased
- warlock's damage decreased
- bomber's AOE upgrade is fixed
- transports & zeppelins recruit cost is lowered
- sea & ground mine's range is increased
- battleship's nuke has increased HP
- grenadier's chemical warfare skill is more efficient
- grenadier's AOE upgrade is slightly increased
- dragon cost is lowered from 25 to 20
- dragon survivability improved
- dragon skill 'Blood Leech' decreased healing a bit
- dragon skill 'Eye of the Patriarch' increased damage
- dragon skill 'Friends with Benefits' works correctly now
- dragon skill 'Bastion' is improved
- dragon skill 'Aegis' is improved
- Updated soundbanks
- Large unit balancing overhoal
- gamespeed changes
- Only 3 different gamespeed settings
- Added subtitles to tutorial videos
- Fixed dragon loadout problems in 4:3 screen ratios
- Country tooltip is not shown when not hovering over a country
- Fixed card tooltip on the tactical map
- AI likes to take neutral armies now on the strategy map
- Added password support to server
- Updates to tutorials
- Fixed dragon research not refreshing
- Made radial menu smaller
- Fixed autoresolve units debuff cards
- Chat is possible during "waiting for players" screen
- Fixes to the imp buster
- Fixed price of some dragon skills
- Several updates and bug fixes to strategy AI
- Cleaned up card-menu
- Added card tooltip
- Correctly clean up Area effect manager at end of combat
- Crashfix when opening and closing slots in the multiplayer UI
- Fixes to options menu
- Prevent red blur during worldview
- Correctly calculate support costs when a loaded transporter dies
- Only countdown in multiplayer UI when players are involved
- Fixed cursor while in dragon mode
- Performance optimizations
- Stability fixes
- starting recruits in skirmish mode