Since there are a couple dozen of these threads, I'll just dump my thoughts in this one.

Played several RTS skirmishes against AI. Lost a few but won most of them.

I like the unit variety. It's a bit rock-paper-scissors but that's probably unavoidable to a large degree.

Air units seem a little underpowered. Especially when I'm using the Dragon.

Also in the underpowered category are unit special abilities and research. I always feel like my time is better spent Unit spamming and capturing territory ASAP.

Could be a bit map dependent, but so far Juggernauts = auto win. The AI doesn't seem to counter them well at all.

In general it feels a little spammy. It doesn't seem to matter much what I build so long as I build a lot of them and move fast. Possibly would be better with less units on the field and lower HP for buildings and turrets. Basically just scale down everything.

The AI seems to like collecting a lot of units and then attacking as opposed to smaller scale engagements. So this makes counter attacking very effective. Let them wear themselves out against your D and then punch back.

So far I have enjoyed the games, and I like the pace which I guess was changed after the patch today.

Music is excellent, of course.

The individual units behave well. Respond to attacks, do what you tell them to, and don't need babysitting. Path finding on the Shaman seemed a little funky though. It would go the long way around mountains and run in to enemies.

I assume some sort of after victory screen isn't implemented yet.

Anyway, was fun and looking forward to seeing how this game shakes out.