Finished my first 2v2 ai campaign with the new patch and I'm very impressed with the changes made. The dragon and the unit abilities feel far more useful, and the overall pacing allows for far more tactical encounters. I sincerely hope the devs pursue this level of pacing for the finished game. Good job guys!
I did have 2 rounds where I wiped out my opposition (in the rts mode) and the game didn't end, but otherwise just a couple of crashes - sent the files in after.
Last edited by Goblin One Eye; 03/07/13 03:25 AM.