Just got a chance to try patch .101. It's much better, I like the Maxos tutorials (sorry David), the pace is much better. I like the adjustment to the Elf faction starting place, and the Campaign map AI seems a bit better. The RTS map AI is having trouble adjusting to the new rules, though.


Bugs:
  • I could not close the chat window once I accidentally pressed enter, it stayed up even after changing from Strategy map to RTS mode.
  • Sabotage cards don’t work. I started a campaign and played a Sabotage card to stop an enemy from moving troopers. Despite the fact that my turn was first and the card was clearly played before his round-robin turn, the enemy AI could move his troopers just fine.
  • The list to sort out what cards you have doesn't seem to be working properly. I tried to have it only show, say, Mercenaries, and it seemed to think I had none, even though I had several under "All".



Requests:
  • Add a “Bombard Target” ability to the Bomber Balloon, to match that of the Devastator, Juggernaut and Mortar Turret, please. I'd also like to see a circle displaying the maximum firing range of the Juggernaut, Mortar Turret and Devastator when they're selected, just for sake of convenience.
  • In Skirmish mode, please add the research time and what the ability does to the RTS research tooltips please.
  • Really minor nitpick, but on the Aerofactory research page, switch the position of Iron Plating and Fly my Flaming Pretties, so the upgrades for the units are grouped together.
  • Another minor thing, but maybe Zeppelins should display a passive ability on their skills bar when selected. It could be called something like “Eye in the Sky” and say that increases the range of units in X radius by 33%.
  • Add some way to get rid of cards you don’t want, either by selling them or trading them in some ratio in exchange for a random card as a form of card gambling.
  • The Dragon’s Aegis skill should affect allied units in a short radius. It protects for 10 seconds - less time than the Shaman’s Immunity, and remains single-target only.
  • Single-player Campaign Suggestion: This may already be in, but in single-player only, using a “Genocide” card on a territory should lower your standing with whichever race is the majority there, and maybe a couple other races as well, because well, genocide isn’t going to make you popular. The “Increase population” card can have the opposite effect.
  • Really, do something about Falcon's Rocks, please. It needs a redesign, the lakes needs to connect with each other (add bridges for land units) and the bases need shipyard sites much closer, those two in the center are really inconvenient.