i personally prefer the faster pace.
What i realy enjoyed about the game before is that essentialy an entire army could get destroyed and rebuilt and this process could happen around 5 times per game, shifting around the focus (what kind of units) of the game quite a bit.

I also thought that it fit better with the dragon gameplay.
Since the pace slowed down, the dragon is ALOT more powerfull since churning out units takes alot longer now.
It also means that you can react very slowly to a change of tactics.
If you have a huge ground army and your enemy starts popping out bombers as a result, switching to fighters takes quite a while.

All in all its also ALOT easier now, alot more predictable and alot less dynamic.
I realy realy liked the battlesystem before because of how much could happen in what little time.
Right now you are going into a very traditional RTS direction which i dont neccesarily like since the RTS part itself lacks the depth of games like starcraft and thus lived, at least in my opinion, on the dynamic tactics you could apply thanks to the high gamespeed and the quick reactions you could pull off.

Now its very sluggish and you dont have the same sense of moment to moment gameplay.


Imo: get the speed to where it was, it was better that way.

Last edited by Sordak; 03/07/13 06:12 PM.