Originally Posted by El Zoido
Originally Posted by Sordak
i personally prefer the faster pace.
What i realy enjoyed about the game before is that essentialy an entire army could get destroyed and rebuilt and this process could happen around 5 times per game, shifting around the focus (what kind of units) of the game quite a bit.


Although that doesn't really fit with the idea of the campaign map, now does it?
If you move around only a small fraction of the units you routinely deploy in RTS mode, it seems a bit strange.

And the dragon was simply too weak before, but a stronger factor now.

Of course, that's only my opinion. smile

But, didn't Larian mention somewhere that the old pace will stay an option in the menu?
If that's the case, both sides get what they want and everyone is happy!


well in general you always end up with loads and loads and units at the end of a battle, unless you realy have overwhelming numbers at your disposal.

So to me its just making a particular "problem" (its not realy a problem, its just weird) a little smaller.

To me the RTS part was made good through its pace because it encourages a very different playstyle to other RTS games and you also would not get locked down too quickly, always giving you the opportunity to come back up after you got defeated.

How much that is the vision for this game is of course debateable. But i like it.
And i think this is one of the biggest strenghts of this game.