I dunno about AI being unable to defend against Juggernauts - for one, it doesn't seem to build naval units other than Transports, and for two, there is a lack of proper naval maps. Most maps, like Fallen Moon, you can effectively win by just rushing in huge hordes of Hunters and Fighters before the opposition has time to react. Also, I see no one has made mentioned of the fact that Jugs can just wipe out entire chunks of unit mobs with their nukes. :P
I also question woofles' assertion that you can just effectively turtle in your main starting base. The skirmish games I've been playing have basically favored all rush assaults at the beginning, and that's because of the units purchased in RISK map mode. In a normal skirmish mode and not Risk Map Game, players won't have the luxuries of starting off with huge forces won't they? So how is one going to just seat on their arses without the benefit of starting off with say... 15 Hunters + 5 Fighters and pump out all the units needed to push into opposition lands? You certainly won't be making as much cash and controlling as much recruit/support points, and if you have powerful units like the aforementioned Juggernaut, you won't be able to pump out enough nukes to overwhelm the mobs of enemies.
Last edited by durrrr; 03/07/13 10:25 PM.