Bug: The AI can still research during RTS battles during the campaign. Is that intended? No, scratch that, I don't care if it's intended, it's certainly not fair. I got my butt kicked in part because the AI was cheerfully able to max out all its units. The bastard was warping Hunters in from its spawn to aid in the attack on my base, and I couldn't do anything because it had also upgraded them with Bird in the Hand.


Bug or Annoyance: Grenadiers can cause friendly fire damage to themselves and other troops with their own rockets (the normal ones, not Enhanced Explosives). If I had ordered them to shoot friendly units that would be okay except that They're shooting at enemy units and my own are getting hurt. No one has the attention span to micro those tiny little units that well. Please turn off friendly fire for Grenadiers.

I don't mind friendly fire damage on some of the units which have big attacks (Devastator, Juggernaut, Bomber Balloon), but not all units all the time.

EDIT: Oh, and some feedback: the healing fireball spell Purifying Flames - I made the mistake of purchasing it first, and it is completely underpowered. For some reason, it costs 20 points to Research - more than Mass Restoration and Pillar of Healing, both of which are much more powerful!

Pillar of Healing lasts much longer, hits an area, and heals the same per second as Purifying Flames heals per hit.

It should not be more expensive to research a single-target, manually aimed, low-healing spell you need to spam with precision.

Purifying Flames is not enough to keep units alive under heavy fire.

Last edited by Stabbey; 04/07/13 02:27 AM. Reason: purifying flames