I saw some gameplay material and my impression was that the game hasn�t high-end graphics or overkill effects. The whole game seems to be more "down to earth". So in my opinion that wouldn�t be a problem for the consoles.
The main problem for a port to consoles would be the interface (and especially: the controls). Porting a game that actually uses the complex interaction allowed by a PC (kb shortcuts+mouse) to a controller adequately is *hard* as is the other way around.
The general approach to this problem is forcing a console focused UX on PC gamers doing minimal effort to actually adjust it, this generally doesn't work well (see Witcher 2, Fallout3, Skyrim...and a billion other bad[at least UX-wise] console ports). Note that this way a lot of console specific "features" bleed through to PC, generally these things are considered misfeatures when they arrive (like the obviously console-focused minigames in the 2nd Witcher).
The other way around is, imho, pretty much impossible (if anybody has an idea on how to port for example Baldur's Gate II to consoles without loss of functionality I'm sure quite a few people would like to hear it)
Of course, the *good* way to do it would to totally redesign the UX for each platform, taking into account the gameplay mechanics of these kinds of isometric cRPGs I don't consider this option particularly feasible.