All in all its also ALOT easier now, alot more predictable and alot less dynamic.
I realy realy liked the battlesystem before because of how much could happen in what little time.
I have reflected a bit on the difficulty before vs after the patch, and I think what is lacking so far is the AI effectively using abilities.
E.g. the priests have the ability to paralyze enemy units for a while, which is very effective against tightly clustered groups, yet the AI does not seem to use it.
Having the AI use debuffs and AoE effects against you more often should make the battles more dynamic, difficult and interesting than the faster pace we had earlier.