Originally Posted by Soulcollector
Especially TB games don´t need very complex controls. This is not Starcraft where you need dozens of shortcuts and macros.


Actually yes it is pretty much like Starcraft. I never played Morrowind but I assume the UI/gameplay is similar to Oblivion, porting these kind of first person games to a console is plenty doable (as Skyrim with its console UI proves). However, just because it is an RPG doens't mean MOrrowind is at all similar to D:OS, if anything it's more similar to Quake than to D:OS in the UX realm.

From what I've seen D:OS is more akin to the Infinity Engine games UX-wise (or, obviously, Divine Divinity), porting those to a controller is pretty much not done as they rely very heavily on the mouse for selecting things in the world (unlike, say, Final Fantasy).

The only somewhat successful attempt at a console port of a game in this vein would be Dragon Age: Origins and it was generally agreed that even though the console port didn't suck horribly the PC version was *vastly* superior (iirc they had to cut the pause option from the combat and simplify combat to boot to make the port at all possible).

Porting D:OS would be akin to porting Heroes of Might and Magic to the console, something I don't see happening without major simplification in both the UX as well as the gameplay (something that's apparently being considered too, there goes another franchise down the drain...)

Last edited by theBlackDragon; 04/07/13 01:21 PM.

* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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