Originally Posted by theBlackDragon
Originally Posted by Soulcollector
Especially TB games don´t need very complex controls. This is not Starcraft where you need dozens of shortcuts and macros.


From what I've seen D:OS is more akin to the Infinity Engine games UX-wise (or, obviously, Divine Divinity), porting those to a controller is pretty much not done as they rely very heavily on the mouse for selecting things in the world (unlike, say, Final Fantasy).

The only somewhat successful attempt at a console port of a game in this vein would be Dragon Age: Origins and it was generally agreed that even though the console port didn't suck horribly the PC version was *vastly* superior (iirc they had to cut the pause option from the combat and simplify combat to boot to make the port at all possible).


Well i played Baldurs Gate and others only with the Mouse and Spacebar. Thats just a couple of buttons. The problem is to transfer the indirect point and click controls to direct button control. It worked with some Action-RPGs like Dark Alliance or Champions of Norrath which are Diablo-clones on PS2. Why shouldn´t it be possible to transfer the Infinity-Engine Controls either? These Controls are very similar to Diablo/Torchlight.

Morrowind was just an example for a good port, I know that it is totally different to D:OS. And Morrowind UI is NOT Oblivion, especially the UI.


Metal is like an apple:
It´s all good except the Core...