Originally Posted by Soulcollector
The problem is to transfer the indirect point and click controls to direct button control.


Which is the whole problem.

Quote
It worked with some Action-RPGs like Dark Alliance or Champions of Norrath which are Diablo-clones on PS2. Why shouldn�t it be possible to transfer the Infinity-Engine Controls either? These Controls are very similar to Diablo/Torchlight.


Torchlight is a very simple game UI wise (only one character to control, very limited inventory managed and interactivity with the world, character could easily be moved around the world with direction keys instead of a mouse if need be, limited number of abilities that can be put on the UI, etc). I didn't like Diablo one bit and as such have stayed away from Diablo 2 and 3 and most of their clones (Torchlight being a notable exception) so I can't comment on those.

Torchlight is, frankly, nothing like the IE games at all. Just to name one major problem IE games have that Torchlight doesn't: you have up to 6 characters to control with point and click.

Quote
Morrowind was just an example for a good port, I know that it is totally different to D:OS. And Morrowind UI is NOT Oblivion, especially the UI.


Honestly, I still don't see why Morrowind is relevant. Of course certain games are portable if one wants to put in some effort. I can name a few other good ports, but a lot more bad to terrible ports (well, I already pointed some out earlier wink ).

If it could be easily done I don't see why it wasn't done. Note that for Baldur's Gate they actually made a *new* game in order to be able to release a BG on console.

You could say that was then and now is now, but if people suddenly got some magical insight in how to port these types of games adequately without having to make trade-offs in gameplay, why is Wasteland 2 (also turn based btw) PC only? Why is Torment: Tides of Nemenera PC only? Why is Project: Eternity PC only? Because gameplay affecting trade-offs *have* to be made to be able to port these with an acceptable amount of effort, trade-offs that they do not want to make *because* they affect the gameplay.


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

It is a full moon night and ... bèèè! ... the Weresheep are out...