Originally Posted by Soulcollector
Originally Posted by theBlackDragon


Torchlight is a very simple game UI wise (only one character to control, very limited inventory managed and interactivity with the world, character could easily be moved around the world with direction keys instead of a mouse if need be, limited number of abilities that can be put on the UI, etc). I didn't like Diablo one bit and as such have stayed away from Diablo 2 and 3 and most of their clones (Torchlight being a notable exception) so I can't comment on those.


In what way (regarding to the controls) is Baldurs Gate more complicated in world interaction than Diablo and other ARPGs? You just point and click on things. It´s just the number of NPCs, Items, dialogue-options or whatever that is increasing. The kind of interaction is the same still the same: Point and Click.
Even the number of characters is no problem. It should be possible to switch between the characters with one button.


Yeah, it's "just"...all those "just"s do add up though. There's also the spellbook etc etc.

I have no interest in running in circles in this discussion so I am just going to direct you to inXile and Obsidian, if it were possible to do it without impact on the gameplay I'm very sure they would have done it as the engine they're licensing supports consoles, the fact that they specifically don't should be evidence enough in itself. And at least Obsidian has stated that they'd have to majorly change the gameplay to make it work on consoles, which is why they don't bother.


* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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