I've confirmed that the AI is still doing research in the Campaign RTS maps on the Default AI setting. If you get on the back foot during a match, they can just research everything and you can't counter it. The AI getting extra resources and stuff I don't really mind for Hard and Insane difficulty settings, but the research bugs me.
Has anyone managed to complete a campaign since the 101 patch without the game crashing during an RTS round?
Bug: Oh yes, and the Chat screen stays up forever if you activate it, which is really annoying. It follows you through switching game modes, too.
Requests:- Players start in a random capital location on the Campaign map. I’m getting a bit tired of always starting in the Elf capital in my plays against the AI.
- The manual says a higher level of Entrenchment means that a defending country will start out with buildings and turrets already up. Are there plans to implement that in the multiplayer campaign in the beta?
- Minor bug: The game does not save my "Show Tutorial" settings. Every time I start up the game, I have to change that manually.
- The beta really needs to improve the campaign AI. All varieties do the same research every time, and they don't coordinate their forces well (although I think it's gotten slightly better since the last patch). They invade heavily reinforced countries with only a couple units, instead of a larger force, and they don't set up front lines.
- I like that you can view your cards in a tile view, but you can only get that view in certain places, not on the prepare for battle screen. You should be able to see the Tile view of your cards when you go to place them. I had the tile view for placing a card on a friendly country, but while I could mouse over it to get a better view, I couldn’t actually select it to place from the tile view.
- There absolutely needs to be a way to preview what map you will be personally controlling before you place your cards. The terrain is completely critical to my decision making. I don't want to spend a naval unit card on certain maps (maps really need to be changed to allow for better use of naval units). If the map is selected at random, have the random selection take place when a player elects to take control of the battle themselves, before the cards are placed.