I can imagine an A.I. dragon would be difficult to implement, at least at this time. I have played against the default A.I. and it does seem a little more aggressive. taken a long time for them to send a decent attack though. It had a bunch of hunters, grenadiers, devastators and a few other units but by the time they sent the attack I had an excellent counter force. . . 3 of them. The insane difficulty a.i. did not seem as aggressive. I am guessing that the default is (at least intended) supposed to "adapt" and get stronger and smarter the more you play. I did notice before the update that when I built a lot of units, it tried to build alot MORE. When I used the dragon often, it started building a ton of grenadiers and hunters with the "bird in a hand" upgrade.
The pace has slowed and I think I am starting to like it, but the A.I is now painfully slow. A few tweeks could hopefully improve the speed of the A.I.
Otherwise. I am thoroughly enjoying the game, I am looking forward to seeing the full finished game. Its an impressive and fun concept.
Oh, and the Zephyr dragon, yea it might not be very strong on its own, but It is definitely primarily focused on supporting your units. Pillar of restoration to give healing to all friendly units, healing breath, shields, a charm ability, and several other support powers. So, to counter a dragon with the Zephyr dragon, it would be best to get a ton of anti air. Grenadiers, Hunters with Bird-in-the-hand, fighters, Warlocks and Anti air guns. The dragons are powerful but with a bunch of anti air the dragon gets ripped to pieces.
Last edited by Alastar; 04/07/13 05:57 PM.