Oh cool! Looking forward to the update.
Also, I just played a 1v1 a little while ago and I think a couple things could be done to balance the dragon.
1. Add a respawn time. Maybe somewhere between 5-10 seconds.
in our match I was gathering my forces and then he summons his dragon and attacks, I intercepted and killed him. he killed a couple light units.
He immediately respawns, kills a couple units, I kill him, he respawns, kills a couple units, I kill him. It repeats about 4 or 5 times before He kills me but before the last time I was looking at my army. . . or lack there of. I DID have a bunch grenadiers and warlocks in the army but apparently didn't help much. I have also noticed a common "missile tracking error." I attack a base with an anti air gun, the missile launches at me, I don't avoid it but it still basically "sticks" to my dragon, but it either does nothing or the explosion is delayed. (most of the time it works but it still seems to happen a little too often.)
2. The other dragon was spamming the right click and the jet pack recharge allowed him to evade almost everything. (except for my eye of the patriarch, HAHA!) He was able to jump around absurdly fast constantly while he was spamming the jet pack and never running out of charge because of how he timed his boosts. maybe add a 1 1/2 or 2 second delay after using the jet pack before it starts to recharge.I can see that being a problem, especially for people who prefer to use their army and just use the Zephyr dragon for support for example.
Also, the patch notes said the "Friends with benefits" skill works properly now, but the tool tip in multiplayer campaign still says "hits inflicted heal you for a total %0 of the damage done."