I'll add some bugs and other feedbacks from playing quite a bit more:
Immunity cards don't seem to work.
Allies should be able to give eachother territories.
Sometime me and an AI ally will both send units at the same time to 1 territory, but only one lays claim and it cannot change hands. That could incidentally hinder one of the team members. Likewise if an enemy invades an ally's territory, and I take it back, now I have the territory when I really can't maintain it: say it has a factory on it on my ally's front line. If I control It, I wont be investing in that factory as I'm busy with my own war front, so my ally suffers and we lose that territory. It'd be best to transfer control to my ally.
Map goes 'round-the-horn.
That means the map is emulating a sphere, so if I send a unit west, he can appear on get opposite side of the board on the eastern half. I only accidentally discovered this, and now the map is a whole new ballgame. Every capital is within 3 of each other. So I can constantly send bomber balloons/zeppelins into my opponent's capitol. The dotted lines also cut straight across the map making a bit of a mess when jumping across the edge of the map to the opposite side.
Also, the AI does not utilize it's close proximity to opponents (via jumping across the board). Perhaps the AI is 'unaware' that targets on the opposite side of the map are actually very close via Transports.
I don't know if this feature is good or bad, but it make the map waaay more volatile. Maybe I'm the only one that didn't get the memo that you can warp across the map, but assuming I'm not that daft, players will be able to end a game really fast. Turn 1 build transport. Turn 2 fill it and move 2 to shore outside of enemy capital. Turn 3 invade capital. If I'm decent at RTS, guaranteed Checkmate.
Maybe the 'round world' was overlooked from earlier dev, or was always intentional. Either way we should probably start a discussion as to how it influences a MP campaign and weight the pros and cons.
AI never produces card-producing buildings.
No Parliaments or extra taverns. These can really make a game, and AI doesn't use them. Nor Academies and subterfuge cards. Hopefully these are just currently in development and not yet implemented. I do see my ally pop out factories, but I've never seen the other team build much. And never a gold mine.
AI doesn't use a large variety of units on the board.
AI doesn't produce ironclads, Warlocks, fighters, bombers, zeppelins, juggernauts to my knowledge. With the board being so close with map jumping, There's no reason not to get bombers/fighters really early. Bombers to siege capital to capital every turn, and fighters to defend against bombers.