Early Game balance:
-Would it be possible to start with 15 recruits, or at least 14 instead of 10? Currently when you load into a game you have to sit around doing a lot of nothing until you can build your first building. It's only a few seconds, but it'd make a difference for healthy game flow.
Have to agree with this. Doesn't make any sense to sit there watching the counter go up doing nothing.
I like the idea of the interface telling you when you can spawn the Dragon. There's a button in the center of the UI which has a Dragon on a team-coloured field. Pressing that summons the Dragon. What would work there would be to have it greyed out or dimmed until the timer expires, at which point it flashes once.
I've actually had the problem or maybe bug where the button doesn't work. But the hotkey does work. Seems to be since the last patch.
- I really would like the Victory/Defeat screens to have stats, although it's not critical to put in at this point. (A super-duper extra bonus would be to change the Defeat screen to show units being destroyed and shot down, but that's incredibly not important at all.)
Figured this just wasn't implemented yet. Seems like a no-brainer. Units produced, Units destroyed, lost. Same for buildings. Amount of resources used. Game time.