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Joined: Mar 2013
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journeyman
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Location: Austria
For what it's worth, I love the statistics in Telltale's The Walking Dead.

The decisions need to be tracked throughout the campaign anyway, so a question after finishing it whether you want to upload and compare yours with the general DC-playing populace should be no hassle whatsoever on our end. And offering this shouldn't be a drain on Larian's resources either (plus, hey, interesting and potentially useful data, woot), *implementing* it however would likely be far down the list of priorities at this point unless it's in already, which I doubt as as far as I am aware we've heard nothing of the sort so far.


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Tor.com: Boob Plate Armor Would Kill You (cf. "ball plate armor" - Just think about it.)
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Agreed on stats - would be really awesome. I doubt it is something they will implement in the release (not time for realization and proper QA) but for patch1 or 2 it is possible, I guess.

Joined: Oct 2004
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It would also be interesting if players frequently chose an option that statistically harmed their war efforts because it was less repugnant to them. I.e, in a 'game' there is a tendency to learn which strategy is optimal for victory and ignore the social implications (no matter how repulsive they might become).

(Again I am being presumptuous that there will be uniformly (statistically speaking) repulsive choices that will have significantly (game changing) benefits.

Originally Posted by Raze

You can also only get an achievement once. If there was an opt-in system to record choices, it could be interesting to see the results over time (ie in the first few games X percent of players institute a health care system, or commit genocide, etc, while after so many games that value changes, or not). I don't know if tracking that would be worth the effort, but it would be interesting.

Joined: Dec 2006
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Steam has a stats system, so if we have time, we may look into this. It would indeed be interesting.

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