Update on the lag during transformation. While it's strange that it does not appear in commander mode, the lag seems upon further observation to only occur during large battles and when I spawn away from large numbers of troops there is no lag. The reason for lag going away after 2 seconds was a ton of units died. I feel kind of stupid upon realizing that. That said I do not have a low end computer. DC has nice graphics but I don't think they are near the level to cause the lag I'm seeing.
Update on naval AI in RTS. I had my first battle on frost isles and the naval AI actually did something. That said it was still really underwhelming. While it put up a good fight on the landmass in the center due to it getting there first and producing a decent army on it once I kicked it off the island the AI couldn't handle it. They would rarely have any naval units aside from transports, and when they did use transports it was never en mass. Usually they would try and launch an attack using 1 transport with 2-4 units (small units too. It was mostly troopers so the transport wasn't even full). Since I routinely kept a large army on the central isle they could never actually take it. This caused the match to turn into me building up on the central island and launching invasions whenever I felt like it until the AI was defeated. Very anticlimactic as it looks like a really fun map. That said the Air AI seemed up to snuff on that map. The one AI that had bomber balloons researched used marauding hordes of them to assault my staging areas. The other AI however seemed to just turtle in it's base and not do anything.
Also a quick question if anyone knows. In campaign is there any difference between the dragons? I know there is in skirmish but was curious about campaign. Also do the devs plan on adding AI dragons?
Oh and thanks Stabbey. The waypoint system made it much easier to use shamans.
Last edited by Ravenhoff; 08/07/13 06:11 PM.