Originally Posted by FelipeJoker

My thoughts exactly! When in TBS mode, I can spam hunters, and just set 1 on each avaliable country. The enemy may invade one of them with 5 units, starting with a 90% chance to win. It does not matter. in 5 seconds I can spam lots and lots of units and finish them off with my dragon...

So, Yeah, I think that the units on the TBS map should have some more "weight" in RTS. I´m just not sure how to do that. Setting all units to have a bigger production time could help solve the problem, but could create a lot of other problems as well...


Not exactly true (My only loss was when I was defending with 2 troopers and 1 hunter against 6 armors, 8 devastators and 2 shamans. The AI immediately rushed me. By the time I could even get the dragon out he had already mostly destroyed my base. I did kill many of his units with my dragon when it could come out but it was too little too late.) But in general I concur. It take too great of a force disparity to get an advantage (80% or more usually). How about this as a possible solution: Increase how many troops each campaign counter represents. Then you could have TBS sections play a bigger role while not messing too much with RTS balancing.