If you hold the button down, you can't really hit the overheat cap because the firing rate is so slow. If you rapidly click the button, you can hit the overheat cap. I wish that the hold-the-button fire rate was increased to match the button-mashing firing rate.
Well this actually nullifies a lot of my concern over the dragon's basic attack. Despite playing for shooters for years it never occurred to me to mash left click. It might be nice for this to be increased to match speed, but it is satisfying to lob a ton of fireballs. Personally I'd like to be able to see the fireballs in flight before they hit a target, but it's a minor thing.
In a casual game: It is not applicable.
In a competitive game: I could agree, 1-3 seconds of building faster over the other can be advantageous, but is going to be redundant anyways. It is better to increase it to something that could make you actually build something for starters. Even better if there is an option to change the initial value of recruits.
It's mostly so that you're not just sitting there for the first five to six seconds of a match.
My revision: Actually tell the interface what is the % progress of the research when hitting multiple buildings/single building. If already complete, mark it w/ a huge green check mark. That way, it is easy to tell that it is complete and if you are currently researching the technology/upgrade.
I agree with this.
Pre Skirmish Interface:
-It'd be nice if you could, as others suggested, modify your dragon before a skirmish game or to me at least see their abilities before you're in game. If you're a new player you're not going to know what any of the dragon abilities do, and even if you've played the campaign map you're going to have to try all three dragons to know what abilities went where. Also notable is that the dragons seem to have passives in skirmish mode, which makes sense but can be hard to notice and understand at a glance.
Bug:
-I've noticed that, at least in my game, every time a new unit or model spawns into the game, there's a quick half second of lag before the game recovers. This only happens the first time of that play session, as long as the game remains open you can go in and out of skirmishes and not experience it again. Usually I wouldn't think this is a big deal, but that half second when you're controlling the dragon can mean the difference between life and death.