Personally I have no problem if people want to fight in dresses (or any other type of clothing), but the dresses should act like dresses and not like armour. Unless they're enchanted somehow, they shouldn't really provide any defensive bonus over running around in underwear - otherwise what's the point of having armour at all? Same with 'chainmail bikinis' and the like - fine as it goes, but if it obviously isn't going to protect anything, it shouldn't have defensive stats. I can see things like dresses being popular with mages or archers, who generally attack from range, so don't necessarily need as much physical protection.
As for character creation: I'd love to see sliders for different heights, weights etc., but my understanding is that these are quite complicated to include, mainly due to the difficulty of making animations match up. It might be nice to have a few 'preset' builds for each gender - bulky and muscular for a warrior, slimmer for a mage, etc. Regarding hair, I'm not personally a fan of 'just stepped out of the salon' hairstyles in medieval fantasy games, but if Larian want to include them and can make them work without clipping problems, fair enough.
What interests me most is the co-operative dialogue system. I'd like to know more about how your stats will affect the different types of persuasion, and how the character 'traits' you pick up will affect gameplay - whether you can choose any at the character creation screen, etc.