Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#469059 09/07/13 07:06 PM
Joined: Aug 2008
Location: Oost-Vlaanderen
enthusiast
OP Offline
enthusiast
Joined: Aug 2008
Location: Oost-Vlaanderen
We apologize for the instability of the previous build. This version should definitely improve on that:

Lobby fixes
Stability fixes
Desync fixes
Autoresolve fixes
Balancing changes
UI fixes on strategy map
Fixes for cards
AI has become more responsive
AI team management fixes
Pathfinding fix for following
Friendly fire fixes
Better homing on fighter
Infected effect fades out
Changed projectile speed for AA
Cruiser flares only shoot enemy projectiles
Cloaked units keep moving
Fixed cursors in strategy map phase
Fix crash when AI trying to take back capital

Also some major balancing changes. List of that is incoming.

You can catch us playing this version over at twitch.tv:
http://www.twitch.tv/larianstudios/b/428041916?t=93m00s

Joined: Jun 2013
old hand
Offline
old hand
Joined: Jun 2013
Still crashing on 1v1v1v1 from the MP campaign transition in to RTS mode. 2vs2 worked fine.

Joined: Jul 2013
B
stranger
Offline
stranger
B
Joined: Jul 2013
My friend and I still get desyncs when attempting to play 2v2 against the AI. Before we received desyncs at the beginning of the RTS battles, now they seem to occur during the middle of said battles. His thread is here:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=468771#Post468771

It should be noted, as he states in his thread, that we can play skirmish fine, and the strategic part of of the multiplayer campaign mode fine. But RTS battles within the multiplayer campaign mode have always desynced. We both submitted our reports, hopefully that will help you solve this issue.

Joined: Jul 2013
M
stranger
Offline
stranger
M
Joined: Jul 2013
Got a Crash 2vs2 only AI and me.

Joined: Jul 2013
stranger
Offline
stranger
Joined: Jul 2013
Can we see specifics about the changes? (balance at least?) Thanks! smile

Joined: Jul 2013
C
stranger
Offline
stranger
C
Joined: Jul 2013
Will the skirmish AI be harder to beat and also uses their own Dragons? They are a bit too weak now, since the player can use theirs but AI cant.

The game is awesome so far though.

Last edited by Cheesenium; 10/07/13 04:06 AM.
Joined: Jul 2013
apprentice
Offline
apprentice
Joined: Jul 2013
I still get crashes after every single battle and the land textures don't seem the load so they appear black. =S

Other than these issue the game is awesome =D

Last edited by Kezza; 10/07/13 04:18 AM.
Joined: Aug 2008
Location: Oost-Vlaanderen
enthusiast
OP Offline
enthusiast
Joined: Aug 2008
Location: Oost-Vlaanderen
Can anyone confirm that this crash is related to adding AI players in locked slots in the lobby?
if you don't lock the slots and then add AI players in it, it should not happen.

We'll do an update to resolve this crash as soon as possible.

Joined: Apr 2013
member
Offline
member
Joined: Apr 2013
I'll test that, will update

Okey, having done this twice, both adding AI on non-locked and on locked, I can confirm that it crashes the game. When loading is done the game crashes.

Last edited by watser; 10/07/13 12:06 PM.
Joined: Jun 2013
P
journeyman
Offline
journeyman
P
Joined: Jun 2013
Originally Posted by Larian_QA
Can anyone confirm that this crash is related to adding AI players in locked slots in the lobby?
if you don't lock the slots and then add AI players in it, it should not happen.

We'll do an update to resolve this crash as soon as possible.


I can confirm it.

Joined: Jun 2013
old hand
Offline
old hand
Joined: Jun 2013
Originally Posted by Larian_QA
Can anyone confirm that this crash is related to adding AI players in locked slots in the lobby?
if you don't lock the slots and then add AI players in it, it should not happen.

We'll do an update to resolve this crash as soon as possible.


By lock the slots do you mean the lock button on the right? or just adding AI at all?

Because I get the crash without ever clicking the lock button.

EDIT: Also just tried it with 3 teams in 1vs1vs1 instead of 4 and it also crashes instantly.

Last edited by SniperHF; 10/07/13 05:15 PM.
Joined: Jul 2013
M
stranger
Offline
stranger
M
Joined: Jul 2013
Since the patch i was not able to finish 1 single Multiplayer Camapaign -.-

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Yes, the lock button on the right side in the lobby window. There is an issue with adding an AI opponent to a locked slot with a skirmish or campaign battle, as well as a separate crash when having 3 or 4 factions going into battle in campaign mode (not an issue for skirmishes).

Joined: Jul 2013
M
stranger
Offline
stranger
M
Joined: Jul 2013
there is a new patch i just download it now

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

And now both the locked slot and 3/4 faction campaign crashes are fixed.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Originally Posted by Raze

And now both the locked slot and 3/4 faction campaign crashes are fixed.


Yep, just checked the second one. The Bomber Balloon's bombs on its own unit is also fixed.

Joined: Jul 2013
M
stranger
Offline
stranger
M
Joined: Jul 2013
Still Desync Crash <.< man thats pretty annoying you play 30 Minutes - 60 Minutes then crash !!! -.-

Joined: Jul 2013
stranger
Offline
stranger
Joined: Jul 2013
I liked the new 5 seconds delay to spawn your dragon again after unsummoning it! smile

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

The increased dragon fire rate is nice, too, when holding down the left mouse button. I tried a free for all skirmish on default AI earlier, and won despite not doing great with the RTS part. In dragon form I still needed to rapid click sometimes, especially blitz attacking fighters with my dragon (I left building fighters too long and ran out of support) or taking out bombers before they got too close to my buildings or troops.


Moderated by  Issh, Larian_QA, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5