I really enjoy this patch. The new population levels are MUCH better and I don't know if this is just me but the RTS AI seems improved. It really caught me by surprise using hunters to bypass my main force and attack undefended targets and transports would routinely drop small squads to assault my rear. It would also actually contest the island recruitment areas in certain maps. It could still use a bit of work using more than one transport per assault (the AI had three but only used one per attack whereas they could have put an army in my main base that I couldn't counter with just my dragon if they had used all three).

Last edited by Ravenhoff; 13/07/13 08:19 PM.